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CHAPTER SIX

Tannim stared at the chrome trim-ring for a moment longer, then waded through the tall grass and picked it up. It felt warm, as if it had been sitting in the sun for a long time. "The Mach I can't have gone far," he said finally. "At least, I don't think it could have. We didn't put that much power into those spells, not enough to have teleported a car for miles—"

"If it went Underhill, 'far' is relative," Chinthliss warned. "My guess is that's where it went. It would not take a great deal of power to open a Gate into some truly outré realm."

Tannim felt himself blanch, and the bottom dropped out of his stomach. Underhill. It wasn't just Keighvin and his "good" elves who lived Underhill. So did the Unseleighe, the efrits, and a lot of other nasty characters. Underhill wasn't one place, it was many places, all lumped in the same generic basket. Some of those places held people who didn't care for Tannim very much. "If it went Underhill," he said slowly, "and the bad guys get ahold of it, I am in deep kimchee. I've got a lot of personal power invested in that car. They could get at me through it. I've got to get it back before they know it's there."

"Do you think that is wise?" Chinthliss asked, looking skeptical and a tad worried. "You could end up in more difficulties than if you simply left it there."

"I don't think I have a choice," he retorted. "It's either that, or cut it off from me entirely, which I'm not sure would work, then try to explain to my folks where my car went. They know I'd never sell it. Shoot, I'd rather deal with Unseleighe."

Not to mention the long walk back. I could say someone stole it. But then I'd have to go through the whole police show, and meanwhile I still have Shar on my tail and I wouldn't have all the protection I built into the Mustang. It did occur to him that he could borrow an elvensteed from Keighvin—after all, if Rhellan could look like a '57 Chevy, surely another 'steed could look like the Mach I. But that would mean calling in yet another favor from Keighvin, and that would still leave the problem of the Mach I in possibly unfriendly hands. It won't take them more than a couple of days to figure out that it's down there; all that Cold Iron unshielded is going to make a helluva distortion in the magic fields Underhill. It'll only get worse the longer I wait. If I just get in and get out again, everything should be fine.

Besides, he loved that car. There were a lot of important memories tied up in it. It had carried him through a lot of bad situations, and more than a few good ones. He wanted it back.

"It hasn't been down there that long; I can't imagine anyone would have found it this soon. I can use this to scry with," he continued, holding up the trim-ring as he pushed through the waist-high grass to get inside the barn. "It shouldn't take me long to find it. Once I know where it is, I can go get it and bring it back with me. It's easier to open up a Gate from there to here than vice versa. Right?"

"That depends—" Chinthliss began.

But Tannim ignored him. After all, if it hadn't been for Chinthliss insisting that they trigger all the spells together, none of this would have happened. Although how that particular batch of spells could have conspired to open up a hole into Underhill, he could not imagine.

Of course, no one knew how programmers got Windows 3.1 to run, either, and it had at least as many ways to go wrong as their cobbled mass of spells.

He put the trim-ring down on the ground once he got inside the protected area of the barn, triggered some of the primary protections, and then laid a mirror-finished disk of energy within the trim-ring. That turned the whole trim-ring into a scrying mirror, very like some of the scrying pools Underhill, but set specifically for the Mach I. Chinthliss came in behind him and conjured up a mage-light that provided real-world illumination. In the dim, blue light, Joe wore an expression of worry and puzzlement. Chinthliss was, as usual, inscrutable.

He crouched down on his heels beside the ring as Joe and Chinthliss joined him. Joe stared nervously down over his shoulder, but Chinthliss kept chewing on his lip and casting suspicious glances everywhere except at the ring.

The surface of the mirror glowed with a milky radiance like fog lit up from within. Silently, Tannim commanded it: Show me the vehicle of which you were once a part. Show me where it is, and the condition it is in.

He continued to stare down at the ring as the light within it shifted restlessly, showing only vague shapes, and hints of wavering forms within its misty depths.

Finally, faint color tinged the fog, red and gold, purple and deep blue. He willed more power into the mirror, and the image within it strengthened and the colors intensified.

Then the whole image trembled violently, and settled; the huge oblong of deep, deep red in the center cleared and became the Mustang, while the rest of the image focused into the background.

The Mach I sat sedately in the exact middle of what could only be a huge audience chamber, literally fit for a king. She looked terribly odd there: the only modern object in a room that resonated with a feeling of ancient times. Her four tires rested on a floor of polished amber; behind her was a wall covered with a geometric tapestry of red, blue, purple, and gold. Benches of gold and amber sat beneath the tapestry, and in between the benches were ever-burning lamps of gold and tortoiseshell, or stands holding antique weaponry.

A thick patina of dust lay over everything except the car.

Tannim chewed his lip, trying to figure out just where this was. Underhill, obviously, since of the humans of this world, only a Russian Tzar could ever afford to have a room with a floor of amber, but the question was, where Underhill?

Chinthliss finally looked down at the image within the mirror and frowned. "That's the audience chamber of the Katschei, the one he used when he was in a good mood," he said. "It's not that far from the Nordic elven enclaves. Once the Katschei was dead, I'd have thought for certain that something else would have taken over his Underhill holdings, but it looks abandoned. Maybe there's a curse on the place or something."

"Yeah, look at the dust. Well. The Nordic elves are deep Underhill. Keighvin says some of them haven't come out for centuries." That gave him distance and direction; he ought to be able to Gate from here to there with Chinthliss' assistance, using the trim-ring as an anchor, then return the same way. The ring, having been part of the car, should keep the path between them open and clear.

He stood up. "Well, if it's as abandoned as it looks, this should be a piece of cake. I can Gate over and Gate back before three in the morning." He grinned at Joe, crookedly. "Be glad you're with me, otherwise Mom would have you under a curfew."

"I really don't feel comfortable with this," Chinthliss began, then shook his head. "Never mind. I fear it was my work that caused this; I shall have to defer to your judgment."

"I told you why I can't just leave it there," Tannim replied. "If we were home, I'd grab Keighvin and a bunch of the polo players and go riding cross-Underhill to get it. But I'm not, and we don't have time to call them in. If I go now, before anyone realizes the big anomaly that just plopped down there has a physical focus, we should be fine. Underhill's not that stable, and stuff causes mage-quakes all the time down there."

And people are always watching for mage-quakes, bonehead. Sometimes interesting things surface after one. Yeah, you'd better get your tail moving before somebody finds this particular "interesting thing" and gets the pink slip on it.  

Chinthliss shrugged and stepped back a pace. "Have it your way. I can at least establish the Gate for you."

Tannim nodded, and cast a glance back at Joe. The young man looked very worried, but he said nothing, perhaps because he felt so out of his depth with two obviously practiced mages.

Chinthliss stared fixedly at the trim-ring for several minutes, then raised his hands slowly. The trim-ring rose smoothly and rotated sideways until it was facing Tannim and balanced on edge, forming a shining "O" that hovered in midair. Joe's eyes widened. Chinthliss spread his fingers, and the trim-ring shivered and expanded, an inch at a time, thinning as it did so, until it was about a half an inch thick and tall enough for Tannim to pass through. The scene inside the ring remained the same: the Mach I, crouched on the amber floor as if in the heart of a showroom. As the ring widened, the scene expanded so that it was possible to see a bit more: the geometrics on the tapestry proved to be only a very wide border; now the legs and lower torsos of humans and other creatures engaged in combat were visible, all of it woven in the same flat but colorful style, like a lacquer box. Then, as Chinthliss shifted the focus of the spell from seeing to going, the scene vanished, replaced by a dead-black wall.

"I can't hold it long," Chinthliss warned in a voice that showed strain. "If you're going, go now!"

Tannim did not hesitate. He stepped across the edge of the ring, closing his eyes involuntarily as he felt the internal lurch and tingle that a Gate-crossing always gave him. He experienced a moment of disorientation and blackout, accompanied by a jolt as he dropped about a foot. He flexed his legs automatically and dropped into a crouch, one hand touching the floor.

When his eyes opened again, he found himself not more than a couple of feet from the Mach I, one hand resting in about a half inch of dust. Beneath the dust, the amber floor glowed slightly, adding to the illumination in the room with a warm, buttery light.

The same depth of dust lay everywhere—except around the edge of the room, in a path about three feet wide. Odd.

He repressed a sneeze, straightened, and turned around. It was virtually the same behind him. The tapestry on that wall showed twelve lovely maidens dancing around a tree loaded with golden fruit, in the heart of a walled garden. The chamber itself was immense, as big as a high school gymnasium at least. The benches were pushed up against three of the four walls; gold and transparent amber, rather than the opaque butter-amber of the floor and walls. The fourth side held a raised platform with a gold-and-amber throne standing in lonely splendor on it. The hanging on that wall was plain purple with gold fringe as long as his arm on the bottom hem. There was no hanging on the opposite wall; it held a set of huge golden double doors, both gaping open. Beyond them lay darkness; light from the audience chamber was swallowed up by that darkness immediately, as if it was just as big as this room. Above the doors, the wall had been inlaid with mosaics of cabochon gemstones forming a pattern of flowers.

He tensed as sound came from beyond those doors. Instinctively, he sprinted to the side of the Mach I and crouched down beside the headlights, ready to use it for cover.

The noises continued; they sounded like someone shuffling, out there in the darkness. He listened carefully and caught another set of sounds: a steady brushing in a rhythmic pattern, scraping, and something like the sound of squeaking cart wheels.

What the—  

Something moved out there in the darkness. He tensed, and crouched a little lower beside the fender, one hand in the dust and one clutching the chrome. He smothered another sneeze. He strained his eyes into the murk; magical ever-burning lamps might have been a neat touch, but they didn't give off a heck of a lot of light, and neither did the glowing floor. The sounds neared.

And finally, the maker of the sounds appeared.

A gnarled and twisted old man, dressed in nondescript rags, shuffled in and stood by the hinge of one of the open doors. He was mostly bald, but with a ring of long, unkempt, yellowish-white hair straggling down the back of his head, and he had an equally unkempt white beard that reached to his knees. He held a push-broom and shoved it in front of him with laborious strokes. There was a cart tethered to him by a rope around his waist, which followed him, wheels squeaking, creeping forward with every shuffling step. He made short, hesitant strokes with the broom, then put the broom down painfully, leaning it against the cart; he then reached into the cart, and picked up a whiskbroom and a dustpan.

He got down onto his knees with little whimpers of pain, felt his way to the edge of the area he had just swept, and brushed the little ridge of dust he had collected into his pan.

He got back up to his feet in the same laborious fashion, turned, and felt around the cart. His hand touched the mouth of an open bag resting in the cart, and he carefully tapped the dust into the bag. Then he picked up the broom and began it all again.

What the heck is this—the janitor of the damned?  

The old derelict came fully into the audience chamber—and only then did Tannim see why he was doing his work with such slow and stilted motions.

Where his eyes should have been there were two gaping, old, but still unhealed, wounds.

Tannim's hissing intake of breath alerted the old man to his presence. The old fellow turned his sightless eyes in Tannim's direction, holding the broom defensively in front of him.

"Who be ye?" he called in a quavering, rusty voice. "What ye want?" His country-English accent was so thick that Tannim could hardly make out what it was he had actually said. I haven't heard an accent like that since I watched one of those BBC nature shows. It's almost another language entirely.

Tannim stood up slowly, but he made no move to approach the man. Appearances could be deceptive Underhill. It was hard to tell what was a trap and what was harmless.

"My name is Tannim," he said slowly and carefully, so the old man could make out the words through his own American accent. "I am here to retrieve something that was lost."

"Lost? Lost?" The old man shook his head in senile bewilderment. "Naught's been lost here, boy, 'cept me." He grimaced with pain, his face a mass of wrinkles. "This be no place fer an honest Christian. There be boggles here." He turned his head blindly from side to side, as if looking for the boggles he could no longer see. "Ye seem a good, honest lad. There's danger here. Best leave whiles ye can."

"I found what it was I was looking for, sir," Tannim said placatingly. "But I've seen no danger."

"What ye cain't see kin getcha," the old man retorted, and cackled crazily. "I come here lookin' fer treasure, an' see what it got me! No doubt ye look at all th' gold, an' there's lust in yer heart fer it. Pay it no heed, boy! 'Tis fairy gold, an' not fer any man of God! Take yerself and yer lost thing away, afore them boggles git ye, an' ye find yerself like me—" the voice shook, and tears trickled from the eyeless sockets "—all alone, i' th' dark, ferever an' ever. Never t' see m' lovely Nancy, nor m' ol' Mam. Never t' see nothin' an nobody again. . . ."

The old man stood there, weeping horribly from the ruins of his eyes, rattling on about how he had come to be here, as he clutched his broom. Tannim pieced out from the rambling discourse that the man had somehow come upon one of the rare doors into Underhill that opened at specific times—one of the solstices, for instance, or at the full moon. He had seen a rich hall beyond the door and had returned with bags to carry away the loot, full of greed.

But those who had owned the hall beyond the door were not Seleighe elves, who would have tricked him, terrified him for the sport of it, but let him go relatively unharmed. They were Unseleighe, who used that hall as a tasty trap for the unwary. They throve on pain and fear, and nothing pleased them more than to have a human captive to inflict both on.

They had tormented him until they grew bored with his antics, then had decided on one last torment. They blinded him and sent him here. Where "here" was, he had no clue. His task was to "keep the place clean"—and his life depended on it, for once a day he was to return to a specific spot somewhere in the depths of this place, and the dust he had collected would be transformed into an equal amount of bean-bread. Ironically, the rope that held him to his cart, the sack in the cart, and the cart itself were all tools he himself had brought to carry away his loot. It was an irony that obviously had not been lost on the Unseleighe.

Blinded, he could not see where he had cleaned, and apparently he was a fairly stupid man, who had not figured that he could tell where he was in a room by the echoes from the walls, as many blind people Tannim knew had learned to navigate. That was why he cleaned no farther into the room than he could reach with his broom, despite the tantalizing fact that he knew there was thick dust just beyond that point. He had ventured into the middle of a room once, and had been hopelessly lost until he had managed to crawl into a wall again. After that, he never dared make a second attempt.

He was in constant pain, he was more than half mad, and the two oozing holes where his eyes had been made Tannim sick to his stomach to look at. If he remembered his name, he never told it to Tannim. But he was—or had been—a human being, once. However stupid or greedy he had been, he did not deserve a fate like this one.

Yet when Tannim offered to take him away, the man cowered against the wall, wept, and babbled in sheer terror. Clearly, he had been tricked by Unseleighe pretending to "rescue" him before this. Every time Tannim tried to touch him, he only winced violently away. The only way Tannim would ever get the oldster into the Mustang would be kicking, screaming, and utterly mindless with terror. Which right now, could attract a whole lot of unwanted attention and get them both caught.

Finally, Tannim did the only thing he could think of to help the man. He cut bits of the gold fringe from the bottom of the tapestry at the end of the hall and knotted the pieces together until they formed a very long, heavy rope, which he gave to the old man.

"Tie this to the rope on the cart," he explained patiently. "Tie the other end to your waist. You can go as far into the center of a room as you like, and as long as you don't pull the cart after you, you can always follow the rope back to the wall."

He had to explain it several times before the old man finally grasped it, and if the lesson would last past the next meal, Tannim would never be sure. But he had tried. And the old wreck was weepingly, pathetically grateful. But not grateful enough to lose his suspicion of Tannim's motives or identity—his paranoia was too deeply ingrained for him to trust anyone to take him away.

There was something else that occurred to Tannim: time passed oddly Underhill, and the Seleighe and Unseleighe had ways of staving off old age from mortals when they chose. But those methods did not work in the human world, where magic was not as strong. Assuming that he could persuade the oldster that he was to be trusted, Tannim could rescue the poor old goat and bring him across a Gate, only to see him crumble into dust on the threshold.

Would that be a kinder fate than the one he currently had? Given a choice—

Yes, but it's his choice, not mine.  

There was enough cutlery in this audience chamber alone, in the weapon-stands, for the old man to have ended his life long ago if he chose. Evidently he preferred living, however miserable that life might be. Maybe it wasn't all that miserable by his standards. Presumably he still had a home, something in his memories worth living for. Perhaps the unknown of death presented a more terrifying prospect than the quiet horror of his daily existence here.

He doesn't trust me, and I can't promise him anything, anyway.  

The old derelict filled his sack to the top and shuffled off into the darkness, muttering happily to himself. The cart-wheels creaked, marking his progress, until at last the sounds were swallowed up in the thick darkness.

* * *

Shar shuddered and came awake with a smothered gasp.

The internal lurch as Tannim triggered Shar's trap caught her asleep in her own pocket-domain, and took her completely by surprise. She really hadn't expected him to try anything magical for another twenty-four hours at least! She had been so tired after all her work of last night and the ruse of tailing him today that she had thrown herself down on the couch as soon as she returned "home," and must have fallen asleep. The aftershock of so much Cold Iron linked to her hitting the fields of mage-energy Underhill resonated through her as she sat bolt upright, shaking hair and sleep-fog out of her eyes.

She swore to herself as her head rung with a very physical sensation of impact. There was no way that Madoc would ignore that! And since he knew that Shar was bringing the Mustang Underhill, he would know what had caused this particular mage-quake. She massaged her temples and swung her feet down to the floor, and wondered what particular imp of ill luck she had annoyed enough to plague her with all these miscalculations.

Oh, most excellent, she told herself sarcastically. Madoc knows where I was going to dump the car. He'll be there, either as soon as or before I can get there. He won't wait for me to tell him I've caught Tannim—he'll go to gloat over the car! He might even decide not to trust me further and set up an ambush of his own! Why didn't I think of that in the first place? I swear, I get tired of having to second-guess these Unseleighe pricks!

Tannim would, probably, follow his car as soon as he knew where it had gone. He might already be there. Oh, damnation, if he'd been in the car when it made its little journey, he would be there already!

Better count on it. If he's not, I can revise things.  

Her mind buzzed with a hundred plans, but all of them hinged on one thing—whether Madoc went to the Katschei's Hall alone, or with his troop of mage-warriors. Alone, she and Tannim could probably best him and be away. But with his troops backing him, there wasn't a chance.

Ah, damnation, I've never seen him leave his hall once without a full escort. He'll have them with him.  

Her plans had been based on the notion that she could bring the car Underhill without Madoc knowing when she did. Why hadn't she foreseen that the Mustang would cause such a ruckus?

Because I was basing it on my car, and I plain forgot how much of Tannim's car is steel and Cold Iron, and all of it filled to the roof with spellwork. I should have done my homework, and now it's too late—

How soon would Madoc get there? How much lead time would she have? Better plan on not having a lot. Better plan on none. Better assume that he'll beat me unless my short route is faster than his.

If Tannim was there, and she had a few minutes, she would probably be able to give him some kind of warning. If she had no time, perhaps she might still be able to do something. Convince Madoc—no, wait! He must have a dozen Unseleighe lords who all have their own plans for Tannim! If I let them know Madoc has the man, I can get them all tangled up in arguing with each other long enough to get him out of there—maybe . . .

The more she thought about it, the better it sounded. The beauty of it was that she would not even have to identify herself to let the information loose. All it would take would be a few well-placed anonymous messages. If all they had was the car, and Tannim didn't follow it immediately, Madoc's allies would be all the more annoyed that Madoc hadn't told them of his plans to trap the human.

So she delayed her departure just long enough to send Madoc's allies their little messages, magicked into pockets and other handy places by the same means she'd used to tack her first note to the panel of Tannim's Mustang, though this time sans pop-rivet. In a few moments, as they discovered their messages, they would all go looking for their titular leader. If Madoc showed up now, it wouldn't be with his own hand-selected guards, but with a following of "allies," all of whom had their own axes to grind on Tannim's skull.

She faced her Gate and set it for that first Gate in Unseleighe lands, from which platform she could descend through another series of magical portals and wind up in the Katschei's Hall, in the room beside the audience chamber. There were very few places Underhill that led directly into each other. For reasons of defense on the part of the Seleighe and neutral realms, and paranoia on the part of the Unseleighe, one could only Gate into halls, Elfhames, or other residences from carefully guarded external Gates, which in turn could only be reached from Gates in friendly or neutral territories. Her one advantage would be that she knew a way to the Katschei's Hall that involved fewer Gates than Madoc did.

She set the Gate and stepped through, but remained on the platform where she had arrived. With a chanted phrase and a sigil drawn in the air, she reset it to another currently vacant domain.

That's where I did do my research, she comforted herself, stepping through and arriving at the edge of a swamp. If you know who used to be allies, you know where the Gates are set. Each Gate had a maximum of six destinations; many were not set for more than three or four. No one ever went anywhere in a straight line Underhill, and often a traveler would have to physically walk from one Gate to another in neutral lands in order to reach a Gate that would take him in the direction he wanted to go, and not likely even close to his true destination. It was like trying for connections at Dallas/Ft. Worth airport.

Fortunately, this was not one of those places. Shar would not have enjoyed a stroll across any swamp, but this one, which once had housed Egyptian crocodile-spirits, was particularly unpleasant. They had simply vanished over time; the theory was that something had used these swamps as hunting grounds, and picked them off, one by one. Life was dangerous Underhill; the creature that trusted in his own invincibility and immortality often discovered how misplaced that trust was.

But the Egyptians once allied with the efrits, and the efrits with the vampires of the Balkan states. Those in turn had alliances with the Nordic elves—the sort that corresponded to the Unseleighe—and they contracted an alliance with the Katschei. All of those connections were as long distant as the things that once prowled this marsh, but Shar made a point of discovering such alliances and making mental maps of all the Gates that interconnected. Such maps had served her well in the past, and no doubt would again.

Five Gates later, she walked into the audience chamber of the Katschei, a Russian creature, half-monster, half-mage, who had been defeated and killed by a clever human and a benevolent Russian bird-spirit, the Firebird. A great many of the Russian counterparts to the Seleighe and Unseleighe were bird and animal spirits. The Mare of the Night Wind, for instance, and her sons inhabited the same realm as the Firebird.

According to all that Shar had learned, there were not many creatures who cared to share the Katschei's realm with him. Most of the Katschei's underlings had either been his own creations, or creatures which quickly fled as soon as he was no more. No one had ever taken over this domain afterward, partially because of a superstitious feeling that a place where an "immortal" had been destroyed was very unlucky for other "immortals."

Most of the Katschei's palace now lay in complete darkness, except for the gardens outside and the audience chamber. The garden contained a Gate to the human world, but it came out in the heart of Old Rus, not far from what was now Moscow. Probably not the best place for an American with no passport, no luggage, and nothing but his vehicle to appear, even in the current enlightened times. . . .

Assuming Tannim was already here, and that she had so great a lead time over Madoc that she could help him get the Mach I out of the palace, into the garden, and through a Gate that hadn't been used in centuries. Assuming Tannim would cooperate.

The glow from the audience chamber lay ahead and to the right; she moved carefully across the hallway, and paused for a moment on the threshold.

He was there, all right, standing with his hands in his pockets and his legs braced apart, staring at the car. Already it was a disruptive presence Underhill: little crackling tendrils of energy crept across the hood and roof from time to time, and the longer it remained here, the worse the effect would be.

She stepped into the room, making no effort to be quiet. The heels of her boots made muted ticking sounds on the amber floor.

He whirled, hands held out to attack or defend.

She waited for him to say something, but he remained silent. She kept her own hands down at her side, and walked slowly toward him. She did not hold her hands out; in a mage, empty hands did not mean "no threat," and such a gesture could be construed as aggressive. He showed no sign of relaxing.

She stopped when she was a few feet away from him. Already she sensed the Gate in the other room gathering energy; it would take longer to transport Madoc and his guards than it had to bring only her, but her time was still short.

But he spoke first. "I know who you are, Shar," he said flatly. "I know who your teachers were, and who you've allied yourself with, and they're not exactly friends of mine."

His use of her name shocked her into unconsidered speech, and she flinched as if she'd been slapped. How had he learned her name, much less anything else about her? Unless—

Chinthliss? Could he have contacted Chinthliss?  

"They aren't exactly friends of mine, either, monkey-boy," she snapped before she thought. Then she shook her head, and continued, talking so quickly she sounded like a New Yorker so that she could get everything out before Madoc arrived. "Look, you don't have to trust me, you don't have to believe me, but I want to help you. I'm not what I seem, or what you think. But I'm going to have to play along with these jerks to get some room to act, so cut me some slack until the next time you see me, okay? Things are changing faster than you can guess, and I don't much like the idea of being your opposite. I really don't like being forced into it."

He started to answer; she waved him to silence. The Gate had just opened again. She backed up several paces, then said, "Sorry about this," and slapped a spell of paralysis on him just as a clamor of metal signaled that Madoc had come with his guards. Madoc walked through the door into their midst.

"I told you I would bring him, Madoc Skean," she said calmly, without turning around. "I told you, and I have."

Madoc didn't quite run, but he certainly hurried his walk, pushing his escort aside. His eyes gleamed with eager greed as he surveyed Shar briefly, and her prisoner in a more leisurely manner. "You did. Well done," he replied absently. "Now, if you'll just turn him over to me and—"

"Not so fast, Madoc Skean!" said another Unseleighe, who joined Madoc at her side. The sounds of many boots behind her warned that, as she had hoped, the rest of the Unseleighe lords had gotten her message and had taken it seriously. "Not so fast! I have my own claims on this mortal! Did he not slay my own sister's son, Vidal Dhu, with that Death Metal chariot? I swore I would have revenge on him!"

"And what of my claim?" cried another. He was joined by the rest, all of them claiming a piece of Tannim. Shar waited; it was her spell that held him, and protocol dictated that they could not have him until and unless she let him go.

When the clamor of voices ceased, she spoke into a moment of silence. "My claim supersedes all of yours," she said flatly. "My Challenge to him still holds. And you dare not touch him until it is discharged—you know well the rules of the Challenge. Once issued, it must be answered unless the challenger is willing to be otherwise satisfied. I am not satisfied. And High King Oberon will be less than pleased if you violate so simple a tenet of the laws that bind us all."

There was an uneasy stirring behind her as soon as she mentioned the name "Oberon." Madoc's face was set in a frozen snarl.

She could not look at Tannim's expression; she confined her gaze to a point just below his chin. She was afraid to look in his eyes and see the bleakness of betrayal there.

"But his vehicle is causing harm in the aether of Underhill," she continued. "I will release him to you, Madoc Skean, only if you pledge to hold him unharmed until I can deal with the vehicle and take it somewhere safe. Only I have the ability to handle so much Death Metal—as well you know."

Madoc's snarl increased a trifle.

"You cannot leave this metal beast here," she reminded him. "Look you, how already it causes rifts in the energy-fields, and warps magics about itself. It will not be long until its influence reaches even to your own realm."

He nodded slowly, reluctantly. "I will hold him unharmed," he said finally. "I pledge it upon my True Name."

"Then give me your True Name," she replied immediately. The True Name did not have the power that some granted it—to give absolute control over another mage—but it did make it possible to penetrate most of his defenses. That effect was largely psychological, rather than magical.

With a growl, he leaned over and whispered it into her ear. She kept herself from smiling in triumph, and released the spell into Madoc's hands.

"Remember," she warned, "you pledged to hold him unharmed until my return to your court."

"Aye," he said, tightening his "grip" so that Tannim paled. "But mind, we all have our claims as well."

She gave him a look of warning, and he loosened the cocooning paralysis spell enough to let Tannim breathe easier again. "I will not be gone long, Madoc Skean," she told him. "Be aware of that. This man must be in good health and unharmed, ready to take my Challenge, when I return to your court."

Madoc merely smiled. She dared not stipulate more than she had; she knew very well that Madoc had any number of ways of inflicting suffering that caused no permanent damage to body or health. She only hoped that Tannim's tolerance of such things was as good as she had been led to believe.

She did not watch as Madoc had his guards surround his prize and then released the paralysis spell. She turned her back as Tannim was escorted from the room inside a ring of guards, followed by the dozen or so Unseleighe lords who wanted a piece of him, and then by Madoc himself. She feigned indifference and pretended to study the Mach I. The less real interest she showed in the mortal, the safer he would be. Madoc would not hesitate to use him as a weapon against her, if he thought her interest was anything other than the Challenge itself.

When they were all gone, she studied the Mustang in earnest, for there was no doubt in her mind that she had better do something to make it safe, both for the sake of Underhill and for Tannim. She cast a spell of Creation, reweaving it three times before it fell correctly, and summoned a sheet of silk. That, at least, helped ease some of the disturbance its mere presence was creating, and made it less likely that the neighbors, those surly and unpredictable Nordic types, would come storming across the threshold in the next few moments.

I'll have to actually build another Gate-spell of the kind I put on it in the first place, she decided. I can't just drive it off. For one thing, I don't have the keys and I bet he's put some nasty surprises in there for anyone who tries to hot-wire it. For another, the only Gate big enough for this thing is the one in the garden. I could certainly fake my way as a Russian, but this is not a Trabant—and how in hell would I get it back to the USA, anyway? Slap a FedEx sticker on it?

So, the question now was, how much power did she have to spare to move the Mach I somewhere else? She didn't want to send it to her "garage"; that was too obvious a place, for one thing. For another, she wasn't certain she could manage to bridge that much physical distance.

Whoa, wait a moment. I told Madoc I'll be moving it, and that's just about as good as actually moving it. The very last place he'll look for it is here, and if I put enough shrouding spells on it to negate the effect of all that Cold Iron, no one will ever know that it's here. Except for that poor old blind beggar that sweeps this place, and he won't know it isn't supposed to be here, he won't even know that it's not some peculiar sculpture or piece of furniture.

The amount of power she would need for those shrouding spells was much less than the amount it would take to open a Gate for even a short distance. Look what bringing the thing here had done to her—she'd slept like a mortal for a dozen hours, then fallen asleep again as soon as she relaxed at the end of the day. There were better uses for that power.

And there was a distinct advantage to not using all that power. Madoc would assume she was drained, as he would be after such an attempt. Or else, he would believe her to be stronger than she actually was. In the latter case, he would not presume to block her, and in the former, he would seriously underestimate her strength.

She nodded to herself as she made her decision and began spinning the gossamer webs of spells that shielded the Mustang from the aether here, and the aether from the Mustang. Each spell settled over the bulk of the car like a delicate veil. Such spells broke the moment whatever they protected moved away from their protection, but that was all right. The only person who would be moving this car was Tannim himself, and if she had him in the driver's seat, it probably wouldn't matter how much disruption they caused.

Finally, the last veil settled into place, and the mists of power flowed through the hall with scarcely a ripple of disturbance.

Shar turned briskly and headed back out the door. She had done all that she could here.

Now she needed to see what she could get away with under the eye of Madoc Skean. Her draconic side knew how deadly a contest of powers this would be—but beneath all the seriousness, her kitsune heritage kept reminding her gleefully how much fun this contest would be, especially if she won.

This much was sure; if ever there was to be a test of her full abilities of craft and cleverness, this was surely it.

* * *

Things were happening a little too fast for Tannim to react to them. But he had least had one thing straight. No point in fighting six guys armed with sharp, pointy things. Especially since they'd really like it if I would. It would give them the perfect excuse to use those sharp, pointy things on my soft little body.

So Tannim stayed uncharacteristically meek and polite—and silent—as the six faceless guards marched him out of the amber room and into the darkness. Their very appearance had given him a bit of a shock, when he'd realized that behind the faceplates of their helms was nothing but empty darkness. He'd never seen this particular kind of Unseleighe before, and he wasn't certain if it was some creation, or something that had intelligence and will of its own. It really didn't matter; in either case, the guy who thought he was in charge, the one Shar had called Madoc Skean, would be only too happy for an excuse to have Tannim roughed up. It was in Tannim's best interest to make sure he had no excuses.

He was still trying to recover from the shock of Shar's little speech. He prided himself on his ability to read people, to pick up on the most subtle of body language, and everything he had "read" indicated that she was telling the truth. She sounded—she acted—as if she wanted to be on his side. Could he believe her? Could he trust his ability to read body language when he was dealing with a kitsune-dragon hybrid who only looked human?

After all those years of dreaming about her, he wanted to believe her; he wanted to believe it with an ache of longing that he simply could not deny. Yes, it was stupid to believe her. Yes, he might be pinning his hopes on a creature as evil and devious as Aurilia nic Morrigan. Like her, Shar could be a female who would betray him simply because it amused her to do so. But long ago he had made up his mind that his life was always going to be precarious at best. He could expect the worst of everyone, be paranoid and fearful, and spend his life being miserable and driving away people who really did want to be friendly. Or he could expect the best out of everyone, treat them that way, and enjoy himself. He might not increase his potential lifespan, but it was even odds that he wouldn't shorten it, either. And he just might gain himself a whole lot of allies against the day—like today—when the real enemies he had made or inherited caught up with him.

Some of the Unseleighe had left mage-lights hanging in the air of the corridor and one room beyond. They weren't much—as a whole, the Unseleighe preferred a gloomy twilight—but they helped keep him from stumbling over his own feet. By the time the guards marched him up onto a stone platform in the middle of a very dimly lit room, he had made up his mind to believe Shar, or at least believe that she intended to help him. If half of her heritage came from Chinthliss' enemy Charcoal, still, half of it came from a kitsune-woman who was clearly someone Chinthliss still cared for and admired deeply.

Besides, he reminded himself, evil isn't a genetic trait.

He and the guards stepped through the archway over the stone platform. The mental and physical jolt that accompanied a Gate-crossing hit him and disoriented him; one of the guards shoved him when he didn't move quickly enough off the new platform, and he sprawled facedown on the ground beyond it. Fortunately, it was soft turf, but he scrambled to his feet quickly before one of them could follow up the shove with a kick in the ribs.

He had expected that he would be marched immediately off into a prison or some other place where he could be locked up, but to his surprise, he found that they were standing beside a huge, naturally flat stone in the middle of a grassy meadow. To either side of them was a row of long, turf-covered mounds. It was twilight here, the perpetual twilight he'd noted in many places Underhill; the "sky" overhead looked like that of an overcast day. His guards moved forward, and he perforce had to move with them. They marched down the row and turned between two of the mounds; there were openings in the middle of these mounds, dark holes with no doors, the sides supported by stones. His escort waited while the rest of the party caught up with them.

While they waited, he tried to remember where he had seen this Madoc Skean before, or had heard the name, and could come up with nothing. Not altogether surprising; there were a lot of Unseleighe, in a vast number of sizes and types, and he'd collected enemies from among many of them just by being Keighvin's friend. Hell, look at Vidal Dhu, for instance; he'd never done a thing to that particular Unseleighe lord, but Vidal had sworn to exterminate Keighvin's entire clan, and Tannim stood in the way of that. No doubt Keighvin or Conal could identify this particular Unseleighe lord, and likely tell off at least part of his family tree, but it took one of the elven folk to do that. It was enough to know that he wanted Tannim disposed of, and if Shar hadn't intervened, he'd likely have done the disposing then and there, back in the amber room.

That made him wonder about something else. Shar had said that she had brought Tannim Underhill; could she have been responsible for what happened to the Mach I? If so, when had she decided to turn her coat? Or had she been on his side all along, but forced into helping capture him?

His head swam with possibilities, and in the long run, none of them really mattered. What did matter was that she had forced Madoc into keeping him alive and unharmed for a time, and if she could be trusted, before that time was up she would find a way to get him out of here.

Once the entire party had assembled, the guards marched him forward into the mound. Or that was what he thought—but as he passed under the capstone of the arch, he felt that same disorientation of a Gate-crossing as he had before.

And once again he found himself on a stone platform; this time a simple slab in the middle of the mist of the Unformed areas. They took him through ten or twelve more Gates before they were through, and from the impatience he thought he felt from his captors, he didn't think all this was for the purpose of confusing him. No, they had no choice but to take this route.

Other than very occasional visits to Elfhame Fairgrove, he'd never been Underhill except to visit a couple of the other Seleighe Elfhames and the one ride through the Unformed lands between the Gate Vidal Dhu had established and Elfhame Fairgrove. He'd had no idea that travel around here was so complicated.

And now a new twist entered the picture. If travel was this difficult, it was going to make escaping a stone bitch. Without someone who knew the way from realm to realm and to the human world, he could wander around in here forever.

Finally, after passing through a Gate into a dark and eerie forest, taking a path right out of a horror movie through that forest, they reached a stone platform guarded by more of the faceless warriors. After this last crossing, he found himself at one end of a huge room of black marble that seemed hauntingly familiar. Finally, after a moment, he realized why. He'd seen it, or one just like it, in the cover paintings of sword-and-sorcery barbarian epics.

He almost earned himself a whack on the head right then by laughing out loud. Creativity. The elves just didn't have it, and here was a striking example of exactly how much they lacked it. Given the power and resources of one of these Greater Lords, a human would have come up with something at least a little original.

The elves simply couldn't; it wasn't in their natures. Everything they had was a copy of something that humans had already done, from the chrome-and-glass Art Deco splendor of Elfhame Fairgrove to the Tolkienesque groves and tree-dwellings of Elfhame Outremer. Elsewhere, he'd been told, there were realms copied from such diverse sources as Italian science fiction movies and King Ludwig of Bavaria's famous palace. It didn't matter if the source was real or fictional. There had never been a "barbarian kingdom" in the history of humanity that would have produced a throne room looking like this; the mythical, fictional character those books purported to describe never existed, nor did his kingdom and palace. But the elves had copied it as faithfully as if it were real.

In fact, this was a much more slavish copy than anything the Seleighe elves ever produced. They generally elaborated, and often improved, on the originals. Apparently the Unseleighe lacked even that ability.

He wasn't given long to gawk, however; as soon as the rest of the little party had passed through the Gate, it was time to march off again, this time down to a Hollywood nightmare of a dungeon. While part of him tried very hard to seem nonchalant, and another part of him gibbered and groveled in stark panic, a detached third part wondered if they had any idea how to use half of the stuff in here.

Of course they do. It's their specialty, he chided himself. The one place you can count on an Unseleighe to show some originality is in the ability to hurt someone.

Beads of sweat trickled down his forehead and neck, making him shiver. My only hope is that the guy in charge is going to keep his promise to Shar. Oh, please, please, make him keep his promise to Shar.

Tannim was not a coward, but at that moment he came as close as he had ever come to flinging himself at Madoc Skean's feet and blubbering. He'd had enough injuries to know only too well how it felt to have bones broken, flesh slashed, skin burned. . . .

There was a peculiar contraption hanging in one corner—literally hanging, in fact. It was a cube about four feet on a side, suspended at one corner by a chain; he couldn't decide if it was made of stone or metal. It lacked the sheen of metal, but seemed too heavy to be stone. That same detached part of him wondered what it was; he'd never seen a device quite like it before.

As two of the guards seized him by the arms and dragged him toward it, he realized that he was about to find out just what it was.

One entire side pivoted up on hinges, revealing an interior composed of panels of blunt-pointed, fat spikes, about six inches in diameter at the bottom and three inches tall, set into the walls of the interior so that their sides touched. As he discovered when the two guards grabbed his elbows and heaved him unceremoniously up off his feet and tossed him inside, they were not sharp enough to pierce, but they were certainly sharp enough to bruise. And there was no way to escape them.

They slammed the wall shut on him, leaving him in almost total darkness. Almost—because a little air came in through the top corner, where the chain was strung through a pair of holes. The box was not big enough to stand in or lie down at full length, and the spikes made it impossible to sit comfortably in any position. Despite the ventilation holes, it was stuffy in there. And to add insult to injury, water dripped in steadily from the chain.

Very clever. The "room of little comfort," new improved version. This would certainly not harm him, but it would exhaust him and keep him in a state of constant discomfort, very nicely obeying the exact letter of the promise.

But the situation only made him think faster. What else would I do if I was one of them? Ah—I'd put a telepath on watch, to see if I was thinking of escape, and glean information.

He settled himself in a position that was as close to comfort as he was likely to get and waited, listening, both with his ears and his mind. Though no telepath himself, Keighvin had taught him how to recognize the touch of a telepath on his thoughts some time ago.

Interestingly enough, they hadn't taken anything from him, neither his watch nor the contents of his pockets. Granted, some of it, like the pocketknife, could hurt them, but he had no doubt they could find some way around that. Perhaps they meant to show him how contemptuous they were of his abilities. Perhaps they simply assumed, with typical elven arrogance, that there was nothing a mere mortal could do against their magics once they had him in their grasp. The watch alone was a godsend; with it, he knew exactly how much time was passing. After about thirty minutes, he heard the scrape of a chair on stone outside. And a moment later, he felt an insidious little brush against the outside of his mind.

Keighvin had taught him that it took a moment for a telepath to accustom himself to his target's mind, but that once he was inside it, only determined effort would keep him from learning what he wished.

Unless, of course, the target could provide something else to completely distract himself and his eavesdropper. Something as insidious as advertising jingles, for instance.

For the first time since his capture, he grinned. So. They want to know what I'm thinking about, hmm? Let's see if I can provide them with something . . . completely unexpected. Oh, Yogi, the ranger isn't gonna like this!

He cleared his throat, took a deep breath—and began to sing.

"I'm your only friend, I'm not your only friend, but I'm a little glowing friend, but really I'm not actually your friend but I am—"

Beat, beat, beat—  

The manic grin spread widely over his face as the chair scraped again.

Ladies and gentlemen of the Unseleighe, you are about to be treated to a nonstop concert of They Might Be Giants. Have a nice day.  

The thing about the lyrics of a lot of the songs that particular duo came up with was that they were so completely illogical that it required concentration to remember them. You couldn't just infer the next line from the line previous to it. He caroled at the top of his lungs, concentrating only on the incredibly infectious melody and the unbelievably bizarre lyrics. Get that out of your head, not-friend. I sure as hell can't!

As he began the second verse, and got to the part about ". . . countless screaming Argonauts," he thought he heard a faint whimper.

As he began his second tune, "She'd like to see you again, slowly twisting in the wind," the whimper was no longer faint.

Just wait until I start on the Apollo 18 album.

He settled back, protecting the back of his head with his hands, and sang with great gusto at the holes in the metal above him.

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